Routes

Expedition Antarctica Camps and Landmarks

Base Camp through Camp 4 on the ice

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Camps and Landmarks — Base Camp to Camp 4

Base Camp and Camps 1–4

Expedition Antarctica structures progression around Base Camp and Camp 1 through Camp 4 before the South Pole marker. Playduo Studio places refills, missions, and storm shelter at these hubs — memorize them via Camp refill checklist.

Base Camp

Spawn hub: difficulty select, mission board, shop, route gates. Start at Getting started. Safe from storms; tutorial walls for Controls.

Camp 1

First outbound checkpoint on Standard route red poles. Teaches exposure without long recovery. Ideal turnaround for day-one players.

Camp 2

Bridge to mid-glacier; gateway to Camp 2 to 3 difficulty. Frequent daily Missions endpoint.

Camp 3

High glacier camp; staging for Camp 3 to 4 and Royal Ascent merges. Hydration critical — see Energy and water.

Camp 4

Last major camp before pole push. Abort storms here using Storms and weather rules. South Pole guide covers final leg.

Landmarks between camps

Red poles, rope anchors, vehicle pads on Vehicles guide, and abandoned forks to Abandoned routes. Advanced variants on Advanced routes reuse camp IDs with different inter-camp paths.

Difficulty differences

Camps spacing tightens on Hard/Legends — fewer forgiving flats.

Tools

Route unlock checklist, Badge checklist. Community maps on Discord.

Landmark photography and navigation

Experienced players screenshot distinctive ice formations near each camp to build personal navigation albums when storms hide poles on Standard route. Share albums cautiously on Discord — spoilers annoy some newcomers.

Camp social contracts

Camp 4 often hosts pole-train meetups before departures. Queue politely at refill stations; cutting line causes drama on busy nights. Announce if you are aborting pole so others do not follow assuming a group push.

Vehicle landmark pads

Note which camps allow Vehicles — wasting minutes searching snowmobile spawns at wrong camp costs hydration. Base Camp always remains the reliable vehicle tutorial zone.

Landmark naming in LFG

Use camp numbers not vague “mid map” in Discord LFG posts — ambiguity sends helpers to wrong glaciers. Reference Standard route red poles when possible for precision.

Future camp additions

If Playduo adds camps during LEGO or seasonal events, update personal maps and Camp refill checklist printouts — this wiki JSON sources update after verification on Updates hub.

Landmark mods and rumors

Custom client mods claiming extra landmarks are indistinguishable from Scripts risk — play vanilla Roblox for fair Exploration badges integrity. Official landmarks align with Playduo shipped map on Updates hub patch days only.

FAQ

Frequently Asked Questions

Quick answers to the most common Expedition Antarctica questions.

How many camps are before the South Pole?

Base Camp plus Camp 1, 2, 3, and 4 — then the pole marker described in [How to reach South Pole](/guides/how-to-reach-south-pole/).

Where do I refill water?

Every major camp and Base Camp — use [Camp refill checklist](/tools/camp-refill-checklist/) before [Camp 2 to 3](/routes/camp-2-to-3/) and [Camp 3 to 4](/routes/camp-3-to-4/).

Which camp blocks storms best?

All major camps offer partial or full shelter — Camp 4 is critical abort point before pole pushes in [Storms and weather](/guides/storms-and-weather/) guide.

Do Royal and Advanced use same camps?

Same camp hubs; paths between them differ on [Royal Ascent](/routes/royal-ascent/) and [Advanced routes](/routes/advanced-routes/).

How do I memorize camp locations quickly?

Run [Standard route](/routes/standard-route/) Easy twice noting refill UI prompts and shelter roofs — draw paper map labeling Base Camp through Camp 4 before attempting [Hard](/guides/difficulties/). Landmarks make sense after repetition, not one rushed [South Pole](/guides/how-to-reach-south-pole/) attempt with confused camp IDs.

Which camp is best for storm waits?

Camp 4 before pole pushes; Camp 3 during mid-expedition whiteouts; Base Camp always safe — align waits with [Storms and weather](/guides/storms-and-weather/) severity and [Camp refill checklist](/tools/camp-refill-checklist/) refill timing so shelter time becomes supply prep not idle tilt.

Do camps differ on Royal Ascent?

Camp hubs align but approach paths differ — learn [Royal Ascent](/routes/royal-ascent/) merge markers as first-class landmarks when switching from [Standard red poles](/routes/standard-route/) mid-expedition.